Part-time or freelance · Hybrid / remote by arrangement
You turn goals into playful experiences. At Nekodanshi, you develop mechanics, quests, and interactions for events, communities, and brands – analog, digital, or hybrid.
Your responsibilities
- Develop gamification concepts from target audience, communication goals, and usage context
- Design challenges, quests, progression systems, rewards, and community mechanics
- Document user flows, rules, storytelling, and simple prototypes in a clear way
- Work with event, content, design, and development teams to create practical solutions
- Evaluate tests, feedback, and metrics, and iteratively improve mechanics
What you bring
- Experience with game design, gamification, UX, community concepts, or interactive formats
- Analytical thinking and a passion for storytelling as well as systemic design
- The ability to explain complex mechanics clearly and document them cleanly
- Interest in events, pop culture, gaming, AR/VR, or digital communities
- Knowledge of prototyping, design, or collaboration tools is a plus
What you can expect at Nekodanshi
- Creative projects between cosplay, pop culture, community, events, and brands
- Flexible collaboration on a part-time or freelance basis – the exact scope will be agreed together
- Hybrid in Schwaig near Nuremberg; remote work and on-site appointments depend on the role and project
- Short check-ins, a high degree of personal responsibility, and room for your own ideas
- Collaboration with the interdisciplinary team at Nekodanshi and Nakaryu
Conditions
Employer: Nekodanshi, a brand of Nakaryu GmbH
Location: Schwaig near Nuremberg
Work model: Part-time or freelance by arrangement
Contact: hey@nekodanshi.de
Apply now
Send us a short introduction, your possible start date, and – if available – portfolio, references, or work samples. Please also let us know which time commitment and work model suit you.
